This week marks the beginning of the second year of content for Salary to Salary 3, which is the latest installment of the Vigilant Action Franchise of IO Interactive. While ASIN to Salary 3 launched for the first time at the beginning of 2021, IO Interactive will remain compatible with the long-term title, which means that a number of new additions now have reached all the platforms in which the game is available.

From now on, the update of the year 2 for Salary to Salary 3 is available for download on PlayStation, Xbox and PC platforms. This patch greatly establishes the scenario of how season to Salary 3 will evolve in the future, but it also solves a series of persistent problems that have been in the game for a while. Some of these modifications are specific to certain levels, while other changes are linked to selected platforms.

Apart from this new patch, the other great change with sensing to Salary 3 This week is that the game is now available in Steam for PC. After its launch last year, Salary 3 grades was exclusive to Epic Games Store for PC, which means that those who play only through Steam had to wait. Fortunately, the arrival of the game to Steam has also occurred that its offer of virtual reality can also be played through PC.

If you want to see all the changes that have been made in this new update for Salary 3 You can find the full list of settings attached below.

Hitman 3 year 2 patch: 3,100

We have solved a problem by which audio could be cut or silenced abruptly during the game. This problem was especially highlighted in PlayStation 5.

Access to Xbox
We have solved a problem by which some Xbox players could lose access to content intermittently. After an investigation, we identify that players who possessed a large amount of content different from Hitman on the same console were more likely to be affected.

Improved stability
We have made back-end changes to ensure a more fluid online experience and reduce the number of ‘disconnection’ issues facing players.

Epic Achievements
We add support for epic achievements and avatars. You can find more details on the Epic Games Blog.

Support for PC with Windows
In addition to Epic Games Store and Steam, Hitman 3 and Hitman Trilogy are now available for Windows PC (Microsoft). The players of this platform (including Game Pass players for PC) will have access to their existing Hitman 3 progression that they obtained playing Hitman 3 on any Xbox console. This progression will also be synchronized between the Xbox consoles and the versions of the PC game with Windows (Microsoft). In addition, any contract created on this PC platform will be shared with the Xbox and vice versa console players. These functions are possible because Xbox Live is the central service that unites the two platforms.

Shoulder exchange controller
We implement a permanent solution for the option ‘Shoulder’, so that it is now available when playing in connection mode with a controller.

Donor dialogue down
We have implemented the richest NPC dialog that is activated when certain NPCs discover that a target or VIP has been pacified, eliminated or wounded otherwise. They will refer to them by their name in several ways, as when they report their knowledge to a guard.

Lens flash reduction
We have solved a handful of problems that could result in an excessively strong lens flash when certain light sources are found with reflective surfaces.

2 easy 2 silent
We have modified the unlocking conditions of the ‘Silent Killer’ trophy to unlock more consistently according to the requirements.

Challenge screen
We have solved a problem that could cause the menu user interface incorrectly show the mission in which a challenge could be completed. Now, the game will be more precise when showing what mission is the most appropriate to complete a certain challenge.

Glass stroke
We solved a problem in which many glass panels were missing SFX when they broke.

Flash HUD
We have solved a problem by which some HUD icons and messages blinked repeatedly during the game, according to the player’s specific actions.

We use this to fix
We have resolved a problem in which the versatile season the challenge of ‘the author’ (mission of the zero patient H₁ campaign) did not unlock, despite completing all the requirements. To ensure that challenges are completed and accurate monitoring, we recommend players to complete all the objectives and end the mission.

Dubai: Deadly elevator
We have solved a problem in which the NPCs that were attacked and thrown by the gap of an elevator in Dubai would be pacified instead of murdered. Now he only expects death.

Dartmoor: exteriors, interiors
We have solved a problem by which 47 could see through a specific wall from the outside of the mansion in Dartmoor.

Chongqing: You’re dead for me
We made changes in several areas in Chongqing, so that any NPC that is outside the playable area is classified as ‘dead’ and the bodies are ‘hidden’.

Chongqing: table, without table
We have modified the properties of an ‘invisible table’ on the gluttony gobble climb. Basically, it is gone.

Mendoza: there is no soup for you
We resolved a problem by which agent 47 could not move without being seen, when he started as roast chef.

Mendoza: Notice too persistent
We have eliminated a ‘message’ icon near one of the persistent shortcuts in Mendoza.

Mendoza: Rich harvest
We have made the trophy / achievement Rich Harvest a little easier to unlock not to require completing a ‘hidden’ mission story in Mendoza. This should eliminate confusion among players who seemed to have complied with the requirements but did not receive the trophy / achievement.

Mendoza: Diana Dialog
We have solved a problem that could cause Diana’s dialogue to not be activated at the beginning of the Mendoza campaign mission.

Bangkok: Unusual identity
We have solved several problems in which the names and images of the NPCs did not coincide with the real NPC in Bangkok.

Credit where it is due, 3,100
We update the credits of the game when necessary to reflect the work done since the last patch, including the new members of the team that have joined.