MOTIVE STUDIOS has published new information of MOKE 12, “ DEAD SPACE “. A new system is introduced to sound design that produces the fear of the same work and a more realistic vocalization of the protagonist. In addition, it was revealed that the release time was 2023 (Early 2023).

The original version “Dead Space” is a SF survival horror game that was launched from Electronic ARTS (here, EA), and Visceral Games. In the original version, the planetary mining vessel “USG ISHIMURA” was drawn, and struggle with the survival of the ISAAC Clarke (Isaac Clark), an engineer, a hero. Excellent production and a world view that feels aquatic fear is well received, and two sequel have been produced, and a plurality of spin-off works are released.

This remake version “Dead Space” is responsible for developing MOTIVE STUDIOS under the EA umbrella. While faithfully protecting the original version of the game play, it is produced by further enhancing the quality of the game experience. Developer-earlier live distribution has been transmitted (related articles), such as progress in graphic surfaces and reality improvement of Goa representation (related articles). And in developer live delivery published on March 12, the details of the production reinforcement in the sound plane were revealed.

In this work, it is said that the sound can be heard even with the same sound according to the attenuation and reflection of the sound by the shield. It is said that sound attenuation and echo is simulated in real time, such as the other side of the wall and the bending angle. Nowadays, the large titles implementing these factors are not uncommon. However, the fact that it is a good idea to be a fan of the sound that will be the need for fear production is a pleasure.

Dead Space Remake - Fear Reimagined Developer Full Showcase

“The A.L.I.v.e. System”, which produces the status of Isaac, which is the main character, was also introduced. This is a mechanism that changes to speech and speech, as well as breathing and anguing, depending on the fatigue and injury state of Isaac. Also in the original version of “Dead Space”, there was a production of breathlessness and pain of pain, depending on the injury, fatigue or oxygen remainder of Isaac. In the remake version, the system is further advanced, and the unnatural overlap of voice in the original version and the sense of discomfort such as gentle breathing at the moment of supplying oxygen. Simulate changes in brain and physical condition due to combat, injury and fear event, and it is a mechanism to reflect the sound emitted from the heartbeat to the conversation. For conversations, three types of normal and fatigue, injury and situation are prepared. By eliminating the difference between the situation in the game and the speech production, it will be an attempt to deepen their feelings.

And the comparison of weapon sounds in the original version and remake version has also been released. In comparison of Plasma Cutter, which is a weapon representing this work, it can be seen that the detention of sound is increasing in remake. The original version was an impressive impressive impressive impression, but in the remake version, the sound of “Kacha Cacha” is attached to the mechanism of mechanical weapons. Such sounds are produced by superimposing the layers of several sounds. A sound has been added to felt the internal mechanism for Pulse RIFLE. Both are also the impression that the echo from the environment is also added and further depth.

The remake version “Dead Space” will be released in early 2023, PC / PS5 / Xbox Series X | S. Since this developer live delivery is the content that focused on the sound, if you are interested, please take a look at the headphones and so on. A continuous videos that have not been edited have also been released.