Diablo 2 Guides for Players

Tag: magic damage

How to use Decimal – Triangle Strategy Unit

Each character in Triangle Strategy is built in its own way. Each of them has unique skills, the benefits of the terrain and a variety of applications depending on the situation. Some units work better with others. Others are excellent for Pharma coins or items, but they should not be used for battles on the main scene.

In this guide, we will teach you to use decimal fraction Dancing machine.

Guide for decimal symbols

Mathematics can confuse you, but the decimal fraction is a pretty good unit of measure. Small maps or cards where you plan to lure the enemy to yourself. All his skills territorial effects in the range of ten tiles **. So, while he does not go and all allies and enemies are within reach, he is pretty broken.

For example, the goal [HP3] will apply magic damage throughout the region to each unit, whose current HP is divided into three. Meanwhile, the goal [HP5] is magic plus instant murder if you are lucky. All his attacking skills magic by the way, so make accessories that enhance magic on it.

Of course, to compensate for your inferiority, Decimal does not generate TP every move naturally. However, while he does nothing for one move, he generates three TPs automatically. This means that he just needs to relax every one or two turns.

You can also use Decimal in commands with zero TP (that is, teams in which there are no such characters like Julio and Medina). He has a skill that can increase strength and magical attacks of all allies who have no teleports.

Encouragement and class improvement

Expand priorities Weapons strength Updates for Decimal. On the second weapon rank, you also unlock the improvement in the Damage Up for the target [HP3] , since more numbers is divided into three. After that, you can focus on HP and Defense updates.

Decimal does not require unlocking the third rank of weapons if you do not have extra resources. It contains the ability to apply magic damage any enemy on the map whose HP are divided with seven . Range _ is incredibly large, but the cost of Tp is the same. In addition, not many numbers are divided by seven.

Triangle Strategy COMPLETE Unit Guide - All Recruitments, Skills and Weapon Trees Explained!
You can leave the elite update of Decimal finally, and, in fact, it will be only to enhance the characteristics. The skill that you unlock with the update is the target [Height + 5] , _ is also not bad – the truth is just on the heights cards. As the name follows, it can damage all enemies within reach, which are located on five cells above it.

For more help with Triangle strategy Read some other articles here, in Pro Game Guides.

TFT Set 6.5: Hextech Assisting Composition Guide

It is already time to relearn with neon on the night, the 6.5 set of TeamFight Tactics. The mid-set extension for gadgets in madness that brings a lot of mechanics, and a horde of champions that must be controlled. You feel lost in front of this task? Do not panic, we have prepared guides for you to easily take charge of the compos. And here is the composition Hextech attacking _ (Strikers in VO) _ for TFT Set 6.5. What are the champions to recover in priority? What objects covet with carousel? Who are your carrys? All the info you need to play the Compo well in the lines that follow.

Then update: 16/02/2022, patch 12.04

Information on the HEXTECH TFT Set 6.5 attacking information

Positioning Champions on the tray



When leaving on the hextech attacking composition?

The main carry, which makes this compo particularly strong, is Sivir. So if you find objects quickly for her, it’s perfect. An onset of attackers and Hextech – Seuani, Jarvan, Rek’sai – is a plus.



At the beginning of the fight and every few seconds, the Hextech heart sends a pulse that confers a 4 second shield to Hextech champions. As long as it is active, this shield adds additional magic damage to attacks. The shield does not accumulate. The frequency of the impulse increases with the lines of the line.
_ (2) 150 Shield, 20 magic damage_
_ (4) 200 Shield, 50 Magic Damage
(6) 450 Shield, 100 Magic Damage
(8) 700 Shield, 170 magic damage_


The attackers earn bonus attack damage.
_ (2) + 30 AD
(4) + 65 AD
(6) + 110 AD_


All Allies get a PV bonus. Fighters earn double the bonus.
_ (2) 125 PV
(4) 225 _PV
(6) 400 PV
(8) 700 PV


The justickers stop enemies at the beginning of the fight, which excludes them for 5 seconds or until it lost 40% of its PV.
_ (2) Stop the enemy with the most PV
(4) Stop the enemy who inflicted the most damage during his previous fight_


Once per planning phase, you can give a pretty unit in Tahm Kench. This unit is devoured, but gives bonuses of permanent statistics. The more expensive the unit, the higher the bonus. To feed Tahm Kench, hang a unit above him until he opens his mouth, then loose it.


This guy is active only if you have exactly 1 rival. The scope of VI skills is increased by two hex. Jinx wins 40% attack speed for 3 seconds after elimination.

start of part

Priority Objects

How to play the composition?

• Your main carry is SIVIR . But his build is adaptable. If Stairkkk’s dagger slope has been highlighted, you can lean for a more classic version with a giant killer and an infinite blade.

• If the spot box is interesting – in a rear corner for Sivir or in the first line for VI – you can insert Gnar , instead of Irelia.

• Another option is to insert more hextech. In this case you go to Swain and Nocturne by removing your two superfluous attackers.

VI is extremely powerful like tank, so really prefer to give it objects compared to other members of your Frontline.

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