After Sony was with games like God of War and Horizon: Zero Dawn’s big success on PC platforms like Steam could celebrate, this market is now evidently expanded. A newly incorporated job advertisement makes noisy.
Sony has succeeded in successfully in the PC market for several years and has enormously successfully marketed platforms like Steam ** its previous PS4 hits. God of War, Days Gone and other ports mutated immediately to topsellers. Later this year is still the Uncharted: Legacy of Thieves Collection appear and fans have been screaming for a PC port for Bloodborne for years.
The Publishing label founded by Sony’s 2021 for the PC is pretty good. And as a new job listing shows, Sony will continue to follow and even expand the PC strategy in the future. Because the company is looking for a senior director for the planning and strategy of the PC market. (Source: Sony Interactive Entertainment)
The different tasks in the job description make clear: Sony wants growth in this area .
PS5 games soon at the same time on Steam & Co.?
So far, the Publisher is content with the porting of successful blockbusters of the PS4 . But with a look at the future, the Arsenal will be used up quickly at already existing games.
A logical next step could be the simultaneous publication of new games on the consoles as well as PC via Steam, Epic and other platforms.
Sony has been held at an exclusive strategy for years, but the industry developments show where the trend goes: Game fun on all platforms . Microsoft as a strong competitor makes it before and the Japanese company must meet the new challenges of the market.
With the renewal of the PS-Plus subscription, a first step is done and the further opening in the direction of PC completes the upswing.
If Sony decides on the PC for brand new releases, the choice of platform should also play a major role. The job description is talking about working with market sizes such as Steam and Epic Games. But in the distant future might be a marketing via the own PSN for the PC.
Which concrete strategy Sony persecutes in the end will show. Of course we keep you up to date on all developments.
_The playstation has many changes. If you want to know what the new PS plus and competition has on offer, we recommend this video: _
The Until Dawn team announced his new game. In The Quarry, the victims are 9 teens that have looked after a summer camp and then throw a party. However, this transforms into a night of gray and will survive the brutal struggle.
In the Quarry, we slip into the skin of these adolescents and decide in the game of the game with our decisions about life and death. The new Narrative Horror adventure of SuperMassive Games will be published on 10 June for Xbox One, Xbox Series X / S as well as PS4 and PS5. We were allowed Director wants to feel Byles already before the announcement on the tooth.
There is already a first trailer for the game, here you can watch him:
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Mental Until Dawn successor
First of all, we asked the Game Director a question that burns many horrorers among the nails. We wanted to know if The Quarry is a second part of Until Dawn. Then we got the answer that most of you wanted to hear:
Byles describes the Quarry as a spiritual successor of Until Dawns, who is confronted with new characters and another venue, but to revive the fame and atmosphere of the 2015 teenage horror game.
Here you can read again, which distilles Dawn says:
more on the subject
Until Dawn in the test – if already die, then in HD
That awaits us in the summer camp
The setting of The Quarry does not randomly belong to the archetypes of the teen horror genres. Numerous classic teen horror movies like Friday the 13th were a large source of inspiration for the team. Byles is a large horror movie fan and reveals that the new adventure was influenced by various Änen such as the classic VHS age.
The teens who actually wanted to celebrate the night of their lives, get it with blood-sprawling locals and, according to the press release to the game even with “something much, much worse” to do. Byles reveals that the quarry will serve on genuine scary legends, as already uncle dawn with the Wendigo.
For the motion capturing of the virtual figures, stars like David Arquette (Scream franchise) and Ariel Winter (Modern Family) stood in front of the camera. In addition, the animations used a new technique based on Machine Learning and lead to the most lifelike facial expressions. Since the partially exaggerated facial expressions belonged to the few criticisms of Until Dawn, we may be curious how much the animations in the Quarry benefit from the new technology.
Horror movie modular
How exactly these interpersonal relationships develop who survives and how much blood flows, the team deliberately consciously leaves the player. These were in UNTIL DAWN dialogue options and other decisions, such as “Which way do I choose?” to disposal. In addition, QuickTime Events requested us fast reactions. Through the playing time and the large number of figures, these variables could be even more important. Not only decisions play a role, but also which character characteristics we give the persons. How exactly works, we have not learned yet.
Also in terms of difficulty we can choose: even if we prefer to enjoy the game like a horror movie, we should come to our costs. There are in fact a special mode, but in which we are not passive spectators * inside, but our film to our liking can form. Byles states:
Your can then decide which style has this film. You can find him very brutal, very bloody make, make it so that all die or survive and even decide on the traits of the nine playable characters. If you have determined about it, you let the whole thing play and see what happens. To be honest, we have no idea what it all can come out. We have of course very often played, but there are so many Kombinationsmöglichkeiten.
differences to The Dark Pictures
What The Quarry of the extractions from the The Dark Pictures Anthology – the last project by Supermassive Games – different, are for Byles two essential points. First: The new adventure returns clearly to teen horror back while the anthology draws inspiration from genres Sub others. We recall that the House of Ashes contained as sci-fi or body-horror elements reminiscent of Alien.
Second: The Quarry retold a much longer history, Until Dawn will occupy us for 8 to 10 hours as shown. It should be clear to each other for the development of the characters and their relationships more space – as early as the unofficial predecessor.
The Quarry should take all Incidentally, the Quarry can not only experience a normal degree of difficulty or as a film, but to customize all the game elements separately. Byles also explains that accessibility and accessibility have a high priority for the team. The control of the controller should not become an obstacle when people have disabilities or no experience with video games. And also the common experience of the whole plays an important role: That’s why The Quarry also has online mode, where up to seven friends can watch and vote for important decisions. However, this works only within an Xbox or PlayStation generation. In addition, there is the classic couch co-op in which each person controls a chosen character.
Assassin’s Creed: Valhalla Dawn of Ragnarok requires that players have achieved a certain level of performance before they start their quest with ODIN. But do not worry, Ubisoft is also generous and wants all, both newcomers and veterans to have immediate access to their brand new DLC. Here’s all you need to know about what Power Level you have for Assassin’s Creed: Valhalla Dawn of Ragnarok.
For The Dawn of Ragnarok DLC, players Power Level have 340 or higher. Before starting the Dawn of Ragnarok extension, you will be asked to return to Power Level 340. The current maximum Power Level in Assassin’s Creed: Valhalla is 430. In view of this, players have to have fallen into play for many hours to be ready for Dawn of Ragnarok. But do not worry if you are new in the game or are not quite on Power Level 340, There is a solution .
Of course, Ubisoft wants everyone to enjoy his new extension immediately. To ensure that everyone can do this, there is a progress boost option offered to each player under Power Level 340. The progression of Boost brings all participants to Power Level 340 and makes them ready for Dawn of Ragnarok.
Is the progress boost worth the progress?
Here everything is what the progress boost will offer:
Your PowerLevel and your statistics are raised on Power 340
An equipment set of mythical quality will be borrowed
A series of level 2 skills are borrowed
Players who decide for the progress boost will do this All XP, skill points, booty and upgrades they have received in Dawn of Ragnarok, retain after their return to England. Everything they were borrowed with the progress boost, however, is returned and is only available in Dawn of Ragnarok.
Of course, If you want to defy Ragnarok alone without the progress boost, you have the opportunity to do this. Svartalfheim is a dangerous place, but if you feel capable without the progress boost, you can master it alone.
And that’s everything you need to know about the PowerLevel needed for Dawn of Ragnarok. If you are interested in more help with your quests by Ragnarok, read our Assassin’s Creed: Valhalla Dawn of Ragnarok Guides.
Assassin’s Creed: Valhalla Dawn of Ragnarok is now available for Xbox One, Xbox Series X / S, PlayStation 4 and PlayStation 5, Google Stadia and PC.
Home / Player / Dawn of Ragnarok Minimum Level: What is the performance requirement for the Assassin’s Creed Valhalla extension?
There are a few new tools that you can use Assassin’s Creed: Valhalla Dawn of Ragnarok , but the most exciting is the HUGR-RIP. The HUGR-RIP is a mythical dwarf device that you get very early in the game. In the Dawn of Ragnarok extension, players can use the power of HUGR-RIP to steal the forces of enemies from other rich. Although all forces are available from the beginning, each force has upgrades. Here is everything you need to know about the upgrade of the HuGR-RIP in Dawn of Ragnarok.
As already mentioned, the HUGR RIP is an extremely powerful tool that steals the forces of your enemies. There are a total of five forces and each force has two upgrades . The upgrades can be selected by opening your menu and selecting HUGR-RIP. Here are the upgrades for each force:
Power of Rebirth – Your weapon is set on fire and can ignite enemies. Deceased enemies are revived to fight by your side. This does not apply to boss opponents. Duration: 40 seconds.
Shield of the drug – suffered damage is reduced by 20%. Enemy attacks do not interrupt you, but still harm damage.
Instant Horde – The activation of the force automatically occupies corpses within a 10-meter radius to fight for you. This does not apply to boss opponents.
Power of Muspelheim – Lava and fire do not cause damage. Giants take you as a muspel until they are provoked. Duration: 25 seconds.
Muspelheimer endurance – Duration increased to 35 seconds.
Muspelheim Fury – Perform a heavy attack to trigger an explosion in a radius of 5 meters. This interrupts the cladding aspect of power.
Power of the raven – Turn into a raven, raise yourself into the air and reach new heights. They can land on each planar, solid surface. Duration: 30 seconds or until landing.
* * ** Rabine expensive ** - Duration increased to 50 seconds. The landing will still deactivate the force.
* ** Raven Assassine ** - While Power of the Raven is active, you can ensure enemies from the air. This is considered landing and therefore disables the power.
Power of Jotunheim – Target your arch and shoot at World Knots to teleport. Giants take you as Jotun until they are provoked. Dodges and Rolls teleport yourself. Duration: 25 seconds.
Incarnation of Jotunheim – As long as the Jotun panel is not broken, each successful undiscovered assassination extends the duration of the force by 15 seconds.
Jotunheim Attessat – enemies become teleportation goals as long as they are active. Target with your bow and shoot on enemies to teleport them. This consumes a full endurance strip.
Kraft of Winter – Pussy risers 30% more damage. The attacking of enemies is gradually freezing them. Fested-frozen enemies can be shattered in pieces at their next attack. Duration: 20 seconds.
The winter’s anger – The frozen enemy shatter causes a frost explosion that affects enemies within reach.
pungent cold – damage increased by 10%. The freezing of enemies happens faster.
The best power upgrades are the Power of Muspelheim and the Power of the Raven upgrades as they both often navigate and use for puzzles. One of the most useful upgrades for the HUGR-RIP is the HUG Reaver, which unlocks a second HUGR bar, so you can store additional HUG or use two forces simultaneously .
How to update the HUGR-RIP
Now that you know what every power is, you need to know how to improve it. Upgrades are obtained by various special materials that can be found around the world. Upgrades can only be applied to a blacksmith in a shelter . Here are the materials you need to equip upgrades:
Silica – can be found on Mylna RAID locations.
Huge spring – can be found by killing a huge raven.
Magma blood – can be found by killing anyone, but Brann and Ash Bringer always drop.
* Jotun Cider – can be found by killing any Jotun, but Jotnar Djevelen always leaves which fall.
* Frozen blood – can be found by killing any Jotun, but Jotnar Guld always leaves which fall.
* Living spark – can be found by killing the muspel, but Flame-Keeper always leaves which fall
A huge rabe is located on the right side of the way, if you can move freely Svartalfheim, but you are mostly at the foot of the high point mountains. Muspel Giants and Jotun Giants can be found in Raids and in almost every city. Silica can only be found in RAIDS. Each upgrade costs 20 of its specific material and 5 silica . Further information can be found in our Dawn of Ragnarok Guides. Assassin’s Creed: Valhalla Dawn of Ragnarok is now available on Xbox One, Xbox Series X / S, PlayStation 4, PlayStation 5, Google Stadia and PC. Home / Player / Assassin’s Creed Valhalla: How to update the HUGR-RIP in Dawn of Ragnarok
If you have not done the breathtaking trip proposed by Horizon yet: Zero Dawn, you missed something. Aloy’s story and his quest to discover his mysterious past, while taking place in a brilliant amalgam of old civilizations and future utopias, does not look like anything else. You will find that Zero Dawn is regularly found on the list of the best games of the generation of many critics. And if you spend time in his world, it is not difficult to understand why.
But for as much praise received by the GU GUERRILLA GAMES ACTION, it is funny that even, again, see an exclusive IP Sony arriving on the PC is surreal. It’s a good thing, of course. But how many of us had fully canceled the possibility of seeing Kratos, Nathan Drake or Joel Miller ever ornament our desktops? Horizon: Zero Dawn opened the door of his hinges, opening a level of potential almost overwhelming. The question is – what is the height of the bar? Is Horizon the AAA PC port that we were hoping for Sony’s initial exit in an unknown territory?
Horizon: Zero Dawn on PC is right. The vast open landscape that guerrilla games have created is more impressive than ever. So much so that the sprawling desert really becomes the star of the show. The sunlight explodes through the trees. The waters are clear and clear. And a dense and luxuriant foliage covers the earth and gives life to the world in a way that was simply not possible on the PS4. It’s a beautiful game and a brand new way to enjoy something we have been like for years. If you are a franchise veteran or a newcomer, it’s a fantastic way to discover Horizon. Just make sure to bring a robust platform.
The PC with which I played at Zero Dawn is in no way the most incredible machine. But it smokes the minimum requirements needed to perform it successfully. However, reaching a constant rate of 60 frames per second (FPS) was virtually impossible, even with the lowest parameters. A 35 gigabyte hotfix has been published, claiming eliminating multiple obstacles, including non-functional anisotropic filtering, the animations locked at 30 FPS despite all the rest running at a higher frequency of images and shader compilation bugs that cause Plantages. The patch worked, a little. But there are deeply rooted optimization problems in Horizon that will need a lot of time to be eradicated.
You will find all the usual graphics settings ranging from low to Ultra, and if you are not sure what could work best, you have a custom mix of presets based on your hardware. The Adaptive Performance FPS option is interesting if your system can not quite manage horizon requests. Naturally, anyone who is looking for a flawless resolution would not want this option to be activated because it regularly puts the graphical loyalty to maintain the frequency of images. And it sometimes makes things horrible. But the most frustrating is that adaptive performances do not fully adjust the frequency of images. Half of my time spent with Zero Dawn was a carnival set inducing headaches, to switch switches and adjust sliders for the purpose of creating a satisfactory parity between the visual quality and fluidity of the game.
Finally, I threw his arms in the air and proclaimed the defeat. I was just not supposed to play on Horizon beyond the average parameters. By passing high, I found that I could improve performance by playing with things like V-Sync and full-screen mode as opposed to bordered or without window. But that has never been enough to make Zero Dawn work as I hoped. You will need the best high-end systems if you want to play it as you would for most other PC titles. And if you do not have it, the PS4 version is on sale every two months for a fraction of the cost.
It’s always Horizon: Zero Dawn, however. And if you can not run the game as well as you would have hoped, it is in no way a total loss. Exploring the world, control the subtleties of the combat system and discover the mysteries surrounding Aloy and the tribes with which it comes into contact is exhilarating. The way old and new technologies are combined is brilliant, making sure of the most convincing types of characters and enemies you will ever see. The meetings are powerful and, in the greatest difficulties, players will have to understand the strengths and weaknesses of their enemies. It is incredibly gratifying to feel a progression thanks to applicable techniques that you only learn by messing your hands. Especially since most of the time, the imperfection will mean death. For this reason, I found that the analog sticks of a controller were invaluable in combat. Dodge, rolling, aim, follow – all this seemed the opposite of the intuitive on a keyboard, and it did not take long before I beg to go back to a game joystick.
To accompany the gameplay foolishly, there is a wealth of audio engineering that will make you fall the socks. Audio is a fun thing. This is often the most ungrateful work required for the media. If the sound production is irreproachable, you do not necessarily think as much as you would if there was any imperfection. It was the case for me with the original. But now paying attention to these things, I realize how beautiful Zero Dawn is in the ear. Being in nature and hearing the rustle of trees and howling the wind create a superb atmosphere. And the transitions of a serene tranquility with a fierce and aggressive confrontation are entirely intoxicating. Despite excessively frustrating optimization setbacks, there are bright layers to discover here. You just need to overcome growth pains.
If Guerrilla Games hopes to maintain a mastery of the attention of his potential fans, they will have to devote a lot of work to Horizon: Zero Dawn PC. The trip itself is as amazing as ever. And if you have a computer that can run this damn trick, you are in the summum of the series. But for everyone, I am not quite convinced that in its current state, spend additional money on PC edition is totally justified. For now, I quietly keep my distances and I would notify new updates.