The context is fundamental when adding certain elements to a development. In that aspect, making a game based on a character like Spider-Man greatly facilitates the task, since the friendly neighbor has absolute versatility thanks to the arachnid powers of him. Balance ourselves for New York skyscrapers sound attractive; But you have to know how to do it well. Insomniac Games achieved honor registration in that aspect with Marvel’s Spider-Man in 2018.
In an open world game, how to move from one place to another is key to succeed. We usually make the mistake of thinking that the way in that we achieve our destiny does not usually have importance , since the vital, what will give us an immersive experience, seems to be in reaching the point where a New mission. But has it, because it is part of the construction of its world in question.
A trip that must always be unforgettable
This is where the aforementioned context comes into play. There are no good Superman games because the way to move with the most powerful being of the universe would be boring , since he can travel at the speed of light. With other superheroes such as Batman or the trepamuros, which is the case, the thing is different.
Now that Marvel’s Spider-Man arrives at PC and, after playing it for a few hours, it has reminded me how fun the transitions of one point to the other of the stage are thanks to the spectacular recreation of the balancing with the fabrics of spider of our friendly neighbor. But, beyond resulting in that, I want to tell you how that mechanics have made me consider a philosophy of life that we must all keep in mind.
It usually comes a point where open world video games end me overwhelming me. At first I explode all the options, I do the secondary missions and I lose myself for their environments. But there comes a time when time squeezes me, there are other releases on the horizon and I decide to go directly to the main story. And I use fast trips to waste the shortest possible time something that, with the power of new generation systems, do not give me time to look at the mobile.
Those hurries extrapol them a lot in my life. And I think it happens to many. When we are doing any task that we want to fulfill, we do not go from our heads to imagine the moment in which we reach the end of the process. That makes us put aside enjoying the way and the process that leads to reach our goals, which is truly beautiful . It is something that my psychologist affects me a lot and I have to know how to apply, although I am not always able. We live in the era of haste and instant enjoyment, and adapt to it is not simple. I think it is something that many feel identified when we stop to reflect it.
Eat fast fattening; The rush is never good
Backing to Marvel Spider-Man thanks to its PC launch has made me think of this praxis, applying it first in the game, to be able to do it later with my personal life. The outstanding balance mechanics that Insomniac Games have created are formidable, and urge us to enjoy the way. To move with agility by New York and its giants skyscrapers. To look with perspective from the heights, stopping a second to enjoy the landscape before taking the next step . And that all that path, that process, is fun and instinctive, something that is key to achieving happiness.
I can only applaud the study for not doing the need to ever use the fast trip, one of the greatest sins that I usually commit when playing an adventures of the open world. And also in my life. Psychologists usually influence that, in the era of social immediacy like the one we live, it is important to stop to reflect. To establish an objective as a priority and meet it, because if anxiety makes us look several, we will end up overwhelming, leaving everything halfway. Something like that, although much more banal, happens to us with video games. There are many releases and we want to pass the titles quickly to throw ourselves into the next adventure, leaving many of the teachings they can offer us.
So, for me, Marvel’s Spider-Man’s balance mechanics have been key to stop in that reflection. At one point in my life in which my psychologist has made me realize that I must enjoy the things I do without fixing unattainable goals that can end up frustrating me . If we stop reading between the lines, video games hide many of these teachings that we can apply in our life, like any other means of artistic expression. In this case, Peter Parker has helped me, without pretending, to enjoy the way . But you may do any other video game, book, movie or even a song .
What about the adaptation of the game to PC? That is easily resolved in a few lines, since it looks much prettier than in 2018, as is logical.
Technological improvements such as lightning layout or a higher refreshment rate will not make you enjoy the way, but make your view happy thanks to the fact that it is a technical portent.
For the rest, it is still a masterpiece and one of the best superhero video game games ever created.