In 2007, Crisis Core Final Fantasy 7 (Crisis Core), which was released as a PSP, returned to Remaster ‘Crisis Core Final Fantasy 7 Region (Japan 7 Region)’.
It’s not just a remaster.
It is located in the middle of the remake and remake that some games have recently been introduced.
Cut shin, ambassadors, compositions, and storytelling are close to remaster that follow the original, but the graphics and combat systems, including character modeling, have improved close to remake.
In many ways, it is a change that can be called a remasters textbook.
Game Name: Crisis Core Final Fantasy 7 Li Union
Genre: RPG
Release Date: 2022.12.13
Review: 1.001
|Developer: Square UNIX
Service: Square UNIX
Platform: PS4, PS5, Xbox One, CSX | s, NS
Play: PS5
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‘Pagan 7 Li union’ from a remake perspective
At first glance, I think it should be seen as a remake.
This is because the graphics and characters are responsible for the visuals of the game.
This is even more so because character modeling and texture have been improved based on the Japan 7 remake.
In general, people get 80-90%of the information from time to time.
It’s similar to the Last of Earth Part 1 released in September.
It has improved noticeable in terms of visuals such as character modeling and graphics.
In fact, Nutty Dog is also called Rebuilt, not a remake, not a remaster.
The same is true for Japan 7 Li union.
Compared to the latest PS5 games, it’s a bit unfortunate, but compared to the original, it has made a prominent development.
The same is true for various productions and graphic effects.
It’s a bit cool, but it’s a dramatic change considering that the original game is a 2007 game that was released as a PSP.
Not only this.
The combat system, which may be the core of the game, is not only visual improvement, but also has improved significantly.
Originally, it was an ultra-fast ATB system that showed its own appearance as an action system, but it was also clear that PSP was also clear.
The PSP showed a pretty good action, but there were a lot of games that had already shown better action in the mounting console.
The ultra-fast ATB system of the original work was trimmed by the Japan 7 Remake.
The latest action games are also satisfied with gamers who have increased their eyes.
In short, the improved combat system is gorgeous and comfortable.
Unlike the somewhat hard original, each action has changed dynamically, and it continues as naturally flowing, so it will entertain your eyes, ears and hands.
Of course, it’s not just a gorgeous change.
In the original, the characters and camera manipulation, which were somewhat uncomfortable, were also improved, and the comparison with the original was embarrassing.
It is also noteworthy to improve the digital mind wave (D.M.W), the core system of the original.
D.M.W, who was able to use buffs or skills when a character or a specific number came out as the roulette turned around, but in the original, there was no good evaluation as it broke the flow of battle.
D.M.W also changed comfortably.
Even if you don’t worry about it, you’ve changed the buff naturally during the battle, so it’s no longer breaking the flow of battle, but also assists the battle more colorful.
MP or AP consumption 0 buffs are boring, so you can overhaul magic or technology, and if you’re lucky, you may get invincible buffs.
You can’t choose which buff is, but the battle is quickly changing organically depending on the random buff.
In fact, I wondered if D.M.W was the closest to its original form.
The added full voice dubbing is also a good evaluation.
The original work was a pity that there was almost no dubbing except for the cinematic cut scene, but it was solved at once by adding full voice dubbing.
As the immersion of the game varies depending on dubbing, gamers can be said to be a welcome change with a double number.
From the perspective of the remake, Japan 7 Region has properly scraped and solved the itchy of the original.
The same is true for graphics.
Nine in ten is, of course, it is a remake.
It is not an exaggeration to say that it is a perfect remake that transcends the original, but it is a remake that gamers are not.
‘Japan 7 Li Union’ from the perspective of to remaster
Compared to this general remaster, it is ‘Japan 7 Region’, which is close to the remake, but it is true that it is hard to see it as a complete remake.
Many of the characters, such as character modeling, graphics, and combat systems, have improved to remake, but the story, which is the skeleton of the game, has rarely changed compared to the original.
The cinematic cu thin is only an improvement of the original work, and the in-game cut scene, as mentioned earlier, is almost the same, except that character modeling and graphics have been improved.
Therefore, if you look at ‘Japan 7 Region’ with a different eye, even if the remake has been changed, the fundamental part has not changed.
Even if you get out of the distinction between remasters, remakes, and dichotomy, it’s a remake close to to remaster.
That’s why the limits are also clear.
If it was a normal situation, there would have been no big problem.
As mentioned earlier, it was almost completely improved in the original part.
But there are also some overlooked parts.
This is a gap with the pardon 7 remakes.
The Japan 7 remake has changed so much that it can’t be counted compared to the original.
The character modeling, which was a polygon mass, has improved over 23 years, comparable to live-action, and the combat system, which was a turn-based combat system, has also changed to action RPGs for the latest trends.
Of course, the ATB system, which might be the core of the battle of the Japan series, also succeeded.
In fact, almost everything that the gamers feel and the gamers has changed.
But the biggest change was in fact.
This is a story.
As it is not a pardon 7 remake review, the details will be omitted, but a lot of parts have changed, and the fans of the originals have been disagreed with the original fans.
The problem is that this change of story is not limited to the Japan 7 remake series.
The problem was that there were many parts related to the prequel Crisis Core.
That’s why gamers’ attention was also focused on the news of Japan 7 Region.
As it was a remaster, not a remake, everyone was interested in how to solve the gap in the story.
In conclusion, the story of Japan 7 Region follows the original.
Of course, it’s not bad.
It’s tragic, but it’s Crisis Core that you’ve made a lot of gamers crying.
That’s why the story of Japan 7 Region, which follows such a story, is great.
Not only gamers who like the original Japan 7 Series, but also gamers who like the Japan 7 remake series can be sympathetic enough.
Of course not everything is perfect.
This is because the gap with the Pagan 7 remake, which has been talked about all the time, still harasses gamers.
Some games located in the middle of the remake and remake may add cuts and stories to compensate for the somewhat unfortunate ending or modify the setting error in the series, but Japan 7 Lienion is not.
In that sense, Japan 7 Region is an independent remaster, but it can be said to be a 2% unfortunate remaster considering the presence of Japan 7 remake.
Japan 7 Region, Remaster and Remake
Remaster and remake are clear and disadvantaged.
This is for both gamers and developers.
First, in the case of a remaster, it is not better than this to remind you from the gamer’s point of view.
Especially if it’s a console of a few generations before PS2, PS3, and PSP.
Just because you can play games at that time, to remaster is a welcome gift for gamers.
This is also a developer.
If you are, you can achieve higher results compared to investment.
Of course, there is no drawback.
Gamers’ eyes have increased with the latest games, so it may not be a simple remaster.
So some games are rather remade.
Based on the original settings, you will be torn and healed so that gamers are familiar with the latest games.
It’s not easy.
As a developer, it’s like making other games at all, and it’s not easy to maintain the features and emotions of the original.
In fact, there are not many cases of criticism among the remake games.
This is why some games have recently shown this form of remasters in the middle of the remake and remake.
This is because unfortunate graphics and systems, the biggest disadvantages of to remaster, can be improved to the remake level, and storytelling can minimize both disadvantages by bringing the original.
The same is true for Japan 7 Region.
Remaster, remake, and what you need from both sides have been great.
Thanks to this, it is a flawless game that is just one independent game.
However, it is a little disappointing to say that it is perfect.
In terms of graphics, it has been improved to the remake close to the remake, but compared to the Japan 7 remake, it is a pity that it is unfortunate, and the overall level design also follows the original.
One more here.
The task of gap with Japan 7 remake is still left.
I couldn’t expect a change in a big stem in relation to the story, but at the intermission of the Pagan 7 remake intermission,
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