Mental is a Isotype Pokémon appeared during the second generation and available in sparkling diamond versions and glittering pearl.

Summary: Information | Evolutions | Talents | Statistics | Weaknesses | Appearance | Locations | Attacks | Useful links

| National | 196


Singh | –

Mental

| | | Es peon


| Effie
|


Mental


National | 196
Singh | —
| | Es peon


| | Effie


| Genre | Category | Capture rate


Male: 87.5%
Female: 12.5% ​​| Pokémon Sun | 45 (Medium)
Size | Weight | Basic happiness
0.9 m | 26,5KG | 70
egg group | hatching | EV given
Terrestrial | 8960 PAS | 2 ATT. Spite


Kind
| Male: 87.5% | Female: 12.5%


Category
Pokémon
Capture rate
45 (Medium)
Cut
0.9 m
Weight
26,5 kg
Basic happiness
70
egg group
| Earthly


hatching
8960 not
EV given
2 ATT. Spite

EVOLUTIONS
—A val | →

Pierre Water | Equal

Pierre Lightning | Vol tali

Pierre Fire | Tyrol

Friendship (day) | Mental

Friendship (night) | Octal

Pierre Foam | Phyllis

Ice Pierre | Girl
TALENTS

Pokémon Brilliant Diamond / Pokémon Shining Pearl ПРОХОЖДЕНИЕ НА РУССКОМ!
| Synchro | Transmits burn, paralysis or poison to the opposing Pokémon having inflicted this status.


Mirror Magic | Status attacks are returned to the opposing Pokémon.
EVOLUTIONS


Evolvable

Stone
Equal

Lightning stone
Vol tali

Firewall
Tyrol

Friendship (day)
Mental

Friendship (night)
Octal

Foam
Phyllis

Frozen stone
Girl
TALENTS
Synchro
Transmits burn, paralysis or poison to the opposing Pokémon having inflicted this status.
Mirror Magic
Status attacks are returned to the opposing Pokémon.

Statistics

Statistics

Statistics | LEV 50 | NIV 100
PV | 65 |

| 125 – 172 | 240 – 334
ATT | 65 |

| 63 – 128 | 121 – 251
Def | 60 |

| 58 – 123 | 112 – 240
ATT SPE | 130 |

| 121 – 200 | 238 – 394
Defeated | 95 |

| 90 – 161 | 175 – 317
It | 110 |

| 103 – 178 | 202 – 350
Total | 525
The mini stats are calculated with EV and IV to 0, and a penalty of nature, if possible.
Max stats are calculated with EV at 255, IV to 31, and a bonus of nature, if possible.

Weaknesses

Weaknesses and resistances

| | | | | | | |
1 | ½ | 1 | 1 | 1 | 1 | 1 | 1 | 2
| | | | | | | |
1 | 1 | 1 | ½ | 1 | 1 | 2 | 2 | 1

Appearance of Mental

Normal | Chromatic


|

Mental location in sparkling diamond and scintillating pearl

Location

Evolve

list of mental attacks in sparkling diamond and glittering pearl

attacks obtained by level

level | Name | Type | Cat. | then. | PRE | pp

0 | Mental shock | | | 50 | 100% | 25
10% chance to make the target confused.
1 | Mental shock | | | 50 | 100% | 25
10% chance to make the target confused.
1 | Implores | | | 60 | 100% | 25
If the launcher does not hold an object, flies the object held by the target.
1 | Bite | | | 60 | 100% | 25
30% chance of speaking the target.
1 | Photocopy | | | — | — | 20
Uses the last attack used during the fight.
1 | Relies | | | — | — | 40
The launcher changes his place with a teams Pokémon and transfer his statistics and temporary status alterations.
1 | Aries | | | 90 | 85% | 20
Undergoing recoil damage equivalent to 25% of the damage inflicted on the target.
1 | Charm | | | — | 100% | 20
Decreases the attack on the target of two levels.
1 | Damocles | | | 120 | 100% | 15
Undergoes recoil damage equivalent to 1/3 of the damage inflicted on the target.
1 | Helping hand | | | — | — | 20
Until the end of the turn, increases the power of adjacent allies Pokémon attacks of 50%. Priority: +5.
1 | Charge | | | 40 | 100% | 35
No extra effect.
1 | Rigging | | | — | 100% | 40
Decreases the attack of all adjacent adverse Pokémon of a level.
1 | Mimi-tail | | | — | 100% | 30
Decreases the defense of all adjacent adverse Pokémon of a level.
5 | Sand jet | | | — | 100% | 15
Decreases the accuracy of the target of a level.
10 | Vive-attack | | | 40 | 100% | 30
No extra effect. Priority: +1.
15 | Touching | | | — | 100% | 30
Decreases the attack on the target of a level. Priority: +1.
20 | Meteor | | | 60 | — | 20
Touch the target regardless of the precision calculation.
25 | Rafael Pay | | | 65 | 100% | 20
10% chance to make the target confused.
30 | Aurore | | | — | — | 5
Regenerates 50% of PV max if there is no climate. Under the sun, regenerates 2/3 of PVS max. Under other climates, regenerates 25% of PVS max.
35 | Perforce | | | — | — | 10
The launcher exchanges his attack and his special attack with the attack and special attack on the target.
40 | Psycho | | | 90 | 100% | 10
10% decrease the special defense of the target of a level.
45 | Boost | | | — | — | 10
Copy changes in target statistics.
50 | PRESCIENCE | | | 120 | 100% | 10
Inflicts his damage two towers after the launch of the attack.
55 | Last resort | | | 140 | 100% | 5
Can only be used if the launcher has used his other attacks at least once since he is in the field.

attacks obtained by CT

N° | Name | Type | Cat. | then. | PRE | pp

04 | Fullness | | | — | — | 20
Increases the special attack and special defense of a level.
10 | RELATION | | | — | — | 30
Increases the attack and special attack of a level.
11 | Zenith | | | — | — | 5
Triggers the sun climate.
15 | Ultralaser | | | 150 | 90% | 5
The launcher can not make any attack the next round.
16 | Wall light | | | — | — | 30
For 5 turns, reduces the special damage received by the Allied Pokémon by 50%.
17 | Shelter | | | — | — | 10
Protects with any attack during a tour. The accuracy is divided by 3 to each consecutive use. Priority: +4.
18 | Rain dance | | | — | — | 5
Triggers the rain climate.
21 | Magic glow | | | 80 | 100% | 10
No extra effect.
23 | Iron tail | | | 100 | 75% | 15
30% chance to reduce the defense of the target of a level.
28 | Tunnel | | | 80 | 100% | 10
Enters a state of underground semi-invulnerability during a turn and attack at the next.
29 | Psycho | | | 90 | 100% | 10
10% decrease the special defense of the target of a level.
30 | Ballombre | | | 80 | 100% | 15
20% chance to reduce the special defense of the target of a level.
32 | Reflection | | | — | — | 15
Increases the dodger of a level.
33 | Protection | | | — | — | 20
For 5 turns, reduced physical damage by 50% received by the Allied Pokémon.
42 | Facade | | | 70 | 100% | 20
Double the power of the attack if the launcher is poisoned, burned or paralyzed.
44 | Rest | | | — | — | 10
The launcher regenerates his PV maximum and falls asleep for the next 2 tours.
45 | Attraction | | | — | 100% | 15
The target becomes charmed if it is sex opposite that of the launcher.
48 | Exchange | | | — | — | 10
The launcher and the target exchange their talents.
58 | Tenacity | | | — | — | 10
Until the end of the turn, keeps 1 PV at the thrower after an attack that should have put it out of bat. Priority: +4.
68 | Gig Impact | | | 150 | 90% | 5
The launcher can not make any attack the next round.
70 | Flash | | | — | 100% | 20
Decreases the accuracy of the target of a level.
77 | Boost | | | — | — | 10
Copy changes in target statistics.
82 | Blab la Dodo | | | — | — | 10
Can only be used assorted. Uses a random attack among the launchers list of attacks.
85 | Devourve | | | 100 | 100% | 15
The target must be asleep. Regenerates 50% of the damage inflicted.
86 | Grass knot | | | ?? | 100% | 20
Inflicts damage depending on the mass of the target. The greater this one, the more powerful the attack.
87 | Bastardize | | | — | 85% | 15
Makes the confused target and increases its attack on two levels.
90 | Cloning | | | — | — | 10
Removes 25% of the launchers PVS and creates a clone with the number of PVS used. The clone is immunized against status attacks and cash damage attacks instead of the launcher.
92 | Distortion | | | — | — | 5
For 5 turns, Pokémon act from the slowest to the fastest. Priority: -7.
93 | Cup | | | 50 | 95% | 30
No extra effect.

Useful links

List of PAY Pokémon
List of earthly egg group Pokémon
How to play Mental (English form)